In Claudia Zapata’s essay on the development of digital art for Chicana/x’s, it becomes clear that the “digital age” of art is not utilized to overcome or replace typical Chicana art, however it is used as a means to engage Chicana/x art even further. In Chicanx Graphics in the Digital Age, this idea is emphasized many times throughout the essay. The digital revolution of the 1980s brought technological developments for the production of art for Chicanx. It expanded the way that Chicanx might be able to showcase their art and produce it as well which contributed to the activism associated with Chicana/o/x art. It still continues to do this because it is how I have come across a lot of art that was created by Chicana/o/x folk. I think it is especially interesting how creators gather at technology exchange centers to distribute their works online through virtual reality or augmented reality. This comes as a surprise to me because I am only familiar with virtual reality or augmented reality being a part of video games or other sorts of entertainment. I didn't even know that Chicanx art could be produced on something that I think of as a game. These new digital ways to produce art are combined with other techniques which are highlighted in this essay. I think that this is important because as the world continues to develop, I still think that there is a significance in maintaining an aspect of the art from before a development. It reminds me a little bit about urbanization and globalization. The effects of development have had some good impacts on the world, but there are also bad ones. In the same way, if art transitions to an entirely different platform, I don’t think it would be as good. For this reason, I like how the essay emphasizes how the development of the digital age in art still uses aspects of art processes from before the digital age.

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